package de.koller.million.card.engine.item;

import de.koller.million.card.CNode;
import de.koller.million.card.engine.player.Player;
import de.koller.oceanFramework.tree.Child;

public class ItemManager extends CNode {
	
	@Child public final NormalSpawn normalSpawn = new NormalSpawn();
	
	public Item createItem( int tier ) {
		Item i = normalSpawn.createItem( croot.generateItemID(), tier );
		//i.saveItem();
		return i;
	}
	
}
